package ai.instance.danuarSanctuary;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.handler.MoveEventHandler;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.controllers.observer.ItemUseObserver;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.network.aion.serverpackets.SM_USE_OBJECT;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.skillengine.model.Effect;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author xTz
*/
@AIName("siege_drill")
public class SiegeDrill extends NpcAI {
protected int startBarAnimation = 1;
protected int cancelBarAnimation = 2;
private AtomicBoolean isUsed = new AtomicBoolean(false);
public SiegeDrill(Npc owner) {
super(owner);
}
@Override
public float modifyDamage(Creature attacker, float damage, Effect effect) {
return 0;
}
@Override
protected void handleDialogStart(Player player) {
if (isUsed.get()) {
return;
}
handleUseItemStart(player);
}
@Override
protected void handleMoveArrived() {
super.handleMoveArrived();
MoveEventHandler.onMoveArrived(this);
}
@Override
protected void handleAttack(Creature creature) {
// do nothing
}
protected void handleUseItemStart(final Player player) {
final int delay = getTalkDelay();
if (delay > 1) {
final ItemUseObserver observer = new ItemUseObserver() {
@Override
public void abort() {
player.getController().cancelTask(TaskId.ACTION_ITEM_NPC);
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.END_QUESTLOOT, 0, getObjectId()), true);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), 0, cancelBarAnimation));
player.getObserveController().removeObserver(this);
}
};
player.getObserveController().attach(observer);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), getTalkDelay(), startBarAnimation));
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.START_QUESTLOOT, 0, getObjectId()), true);
player.getController().addTask(TaskId.ACTION_ITEM_NPC, ThreadPoolManager.getInstance().schedule(() -> {
PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.END_QUESTLOOT, 0, getObjectId()), true);
PacketSendUtility.sendPacket(player, new SM_USE_OBJECT(player.getObjectId(), getObjectId(), getTalkDelay(), cancelBarAnimation));
player.getObserveController().removeObserver(observer);
handleUseItemFinish(player);
}, delay));
} else {
handleUseItemFinish(player);
}
}
protected void handleUseItemFinish(Player player) {
if (!player.getInventory().decreaseByItemId(185000174, 1)) {
PacketSendUtility.broadcastToMap(getOwner(), 1401932);
return;
}
if (isUsed.compareAndSet(false, true)) {
getOwner().getSpawn().setWalkerId("2A2D7F6EA351DCCEAA3CD097B9311ED308DCD2EC");
WalkManager.startWalking(this);
getOwner().setState(CreatureState.ACTIVE, true);
PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.CHANGE_SPEED, 0, getObjectId()));
ThreadPoolManager.getInstance().schedule(() -> {
Npc npc = getPosition().getWorldMapInstance().getNpc(233189);
if (npc != null) {
getOwner().getSpawn().setWalkerId(null);
WalkManager.stopWalking(this);
getOwner().setTarget(npc);
SkillEngine.getInstance().getSkill(getOwner(), 20778, 65, npc).useSkill();
ThreadPoolManager.getInstance().schedule(() -> AIActions.deleteOwner(SiegeDrill.this), 5000);
}
}, 4800);
}
}
protected int getTalkDelay() {
return getObjectTemplate().getTalkDelay() * 1000;
}
}