package ai.instance.danuarSanctuary;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.model.Effect;
import ai.GeneralNpcAI;
/**
* @author Tibald
*/
@AIName("ancientdanuarcoffin")
public class AncientDanuarCoffinAI extends GeneralNpcAI {
public AncientDanuarCoffinAI(Npc owner) {
super(owner);
}
@Override
public boolean canThink() {
return false;
}
@Override
public float modifyDamage(Creature attacker, float damage, Effect effect) {
return 1;
}
@Override
protected void handleDied() {
super.handleDied();
if (Rnd.chance() < 40) {
spawn(233085, getOwner().getX(), getOwner().getY(), getOwner().getZ(), (byte) 0);
}
}
}