package ai.instance.crucibleChallenge;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.utils.PacketSendUtility;
import ai.GeneralNpcAI;
/**
* @author xTz
*/
@AIName("poppyontherun")
public class PoppyOnTheRunAI extends GeneralNpcAI {
public PoppyOnTheRunAI(Npc owner) {
super(owner);
}
@Override
public boolean canThink() {
return false;
}
@Override
public boolean onDialogSelect(Player player, int dialogActionId, int questId, int extendedRewardIndex) {
PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 0));
return true;
}
@Override
protected void handleSpawned() {
super.handleSpawned();
getOwner().setState(CreatureState.ACTIVE, true);
PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.CHANGE_SPEED, 0, getObjectId()));
}
}