package ai.instance.beshmundirTemple;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author Luzien
*/
@AIName("virhana")
public class VirhanaTheGreatAI extends AggressiveNpcAI {
private boolean isStart;
private int count;
public VirhanaTheGreatAI(Npc owner) {
super(owner);
}
@Override
public void handleAttack(Creature creature) {
super.handleAttack(creature);
if (!isStart) {
isStart = true;
scheduleRage();
}
}
@Override
protected void handleBackHome() {
super.handleBackHome();
isStart = false;
}
private void scheduleRage() {
if (isDead() || !isStart) {
return;
}
AIActions.useSkill(this, 19121);
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
startRage();
}
}, 70000);
}
private void startRage() {
if (isDead() || !isStart) {
return;
}
if (count < 12) {
AIActions.useSkill(this, 18897);
count++;
ThreadPoolManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
startRage();
}
}, 10000);
} else { // restart after a douzen casts
count = 0;
scheduleRage();
}
}
}