package ai.instance.beshmundirTemple;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.AIState;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.SkillEngine;
import ai.GeneralNpcAI;
/**
* @author Luzien
*/
@AIName("templeSoul")
public class SacrificialSoulAI extends GeneralNpcAI {
private Npc boss;
public SacrificialSoulAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
AIActions.useSkill(this, 18901);
this.setStateIfNot(AIState.FOLLOWING);
boss = getPosition().getWorldMapInstance().getNpc(216263);
if (boss != null && !boss.isDead()) {
AIActions.targetCreature(this, boss);
getMoveController().moveToTargetObject();
}
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if (creature.getEffectController().hasAbnormalEffect(18959)) {
getMoveController().abortMove();
AIActions.deleteOwner(this);
}
}
@Override
protected void handleMoveArrived() {
if (boss != null && !boss.isDead()) {
SkillEngine.getInstance().getSkill(getOwner(), 18960, 55, boss).useNoAnimationSkill();
AIActions.deleteOwner(this);
}
}
@Override
public boolean canThink() {
return false;
}
}