package ai.instance.azoturanFortress;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.HpPhases;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import ai.AggressiveNpcAI;
/**
* @author Antraxx, Neon
*/
@AIName("betrayericaronix")
public class BetrayerIcaronixAI extends AggressiveNpcAI implements HpPhases.PhaseHandler {
private final HpPhases hpPhases = new HpPhases(50);
public BetrayerIcaronixAI(Npc owner) {
super(owner);
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
hpPhases.tryEnterNextPhase(this);
}
@Override
public void handleHpPhase(int phaseHpPercent) {
Npc icaronixTheBetrayer = (Npc) spawn(214599, getPosition().getX(), getPosition().getY(), getPosition().getZ(), getPosition().getHeading());
icaronixTheBetrayer.getLifeStats().setCurrentHpPercent(50);
AIActions.deleteOwner(this);
}
}