package ai.instance.aturamSkyFortress;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author xTz
*/
@AIName("shulack_thermo_bomb")
public class ShulackThermoBombAI extends AggressiveNpcAI {
public ShulackThermoBombAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
doSchedule();
}
private void doSchedule() {
ThreadPoolManager.getInstance().schedule(() -> {
if (!isDead()) {
SkillEngine.getInstance().getSkill(getOwner(), 19416, 49, getOwner()).useNoAnimationSkill();
ThreadPoolManager.getInstance().schedule(() -> {
if (!isDead())
despawn();
}, 4000);
}
}, 2000);
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_DECAY, ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT -> false;
case IS_IMMUNE_TO_ABNORMAL_STATES -> true;
default -> super.ask(question);
};
}
private void despawn() {
AIActions.deleteOwner(this);
}
}