package ai.instance.aturamSkyFortress;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.manager.WalkManager;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.skillengine.model.SkillTemplate;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.AggressiveNpcAI;
/**
* @author xTz
*/
@AIName("ashunatal_shadowslip")
public class AshunatalShadowslipAI extends AggressiveNpcAI {
private AtomicBoolean isHome = new AtomicBoolean(true);
private boolean canThink = true;
public AshunatalShadowslipAI(Npc owner) {
super(owner);
}
@Override
public boolean canThink() {
return canThink;
}
@Override
protected void handleCreatureAggro(Creature creature) {
super.handleCreatureAggro(creature);
if (isHome.compareAndSet(true, false)) {
getPosition().getWorldMapInstance().setDoorState(2, true); // this actually closes it on client side (wtf)
}
}
@Override
protected void handleBackHome() {
isHome.set(true);
super.handleBackHome();
getPosition().getWorldMapInstance().setDoorState(2, false); // this actually opens it on client side (wtf)
}
@Override
protected void handleDied() {
super.handleDied();
// ashunatal got killed early, therefore she could not spawn her shadow which usually would open the door
getPosition().getWorldMapInstance().setDoorState(17, false); // this actually opens it on client side (wtf)
getPosition().getWorldMapInstance().setDoorState(2, false); // this actually opens it on client side (wtf)
}
@Override
public void onEndUseSkill(SkillTemplate skillTemplate, int skillLevel) {
super.onEndUseSkill(skillTemplate, skillLevel);
if (skillTemplate.getSkillId() == 19417) {
canThink = false;
ThreadPoolManager.getInstance().schedule(() -> {
getSpawnTemplate().setWalkerId("3002400001");
getOwner().setState(CreatureState.ACTIVE, true);
WalkManager.startWalking(this);
PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.CHANGE_SPEED, 0, getObjectId()));
ThreadPoolManager.getInstance().schedule(() -> getOwner().getController().delete(), 4000);
}, 3000);
}
}
}