package ai.instance.abyssal_splinter;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.AIState;
import com.aionemu.gameserver.ai.manager.EmoteManager;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.EmotionType;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
import com.aionemu.gameserver.model.templates.ai.Percentage;
import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
import com.aionemu.gameserver.skillengine.SkillEngine;
import com.aionemu.gameserver.utils.PacketSendUtility;
import com.aionemu.gameserver.utils.ThreadPoolManager;
import ai.SummonerAI;
/**
* @author Luzien
*/
@AIName("kaluva")
public class KaluvaAI extends SummonerAI {
private boolean canThink = true;
public KaluvaAI(Npc owner) {
super(owner);
}
@Override
protected void handleIndividualSpawnedSummons(Percentage percent) {
spawn();
canThink = false;
EmoteManager.emoteStopAttacking(getOwner());
setStateIfNot(AIState.FOLLOWING);
getOwner().setState(CreatureState.ACTIVE, true);
PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.CHANGE_SPEED, 0, getObjectId()));
AIActions.targetCreature(this, getPosition().getWorldMapInstance().getNpc(281902));
getMoveController().moveToTargetObject();
}
@Override
protected void handleMoveArrived() {
if (!canThink) {
Npc egg = getPosition().getWorldMapInstance().getNpc(281902);
if (egg != null) {
SkillEngine.getInstance().getSkill(getOwner(), 19223, 55, egg).useNoAnimationSkill();
}
ThreadPoolManager.getInstance().schedule(() -> {
canThink = true;
Creature creature = getAggroList().getMostHated();
if (creature != null && getOwner().canSee(creature) && !creature.isDead()) {
getOwner().setTarget(creature);
getOwner().getGameStats().renewLastAttackTime();
getOwner().getGameStats().renewLastAttackedTime();
getOwner().getGameStats().renewLastChangeTargetTime();
getOwner().getGameStats().renewLastSkillTime();
}
setStateIfNot(AIState.FIGHT);
think();
}, 2000);
}
super.handleMoveArrived();
}
private void spawn() {
switch (Rnd.get(1, 4)) {
case 1 -> spawn(281902, 663.322021f, 556.731995f, 424.295013f, (byte) 64);
case 2 -> spawn(281902, 644.0224f, 523.9641f, 423.09103f, (byte) 32);
case 3 -> spawn(281902, 611.008f, 539.73395f, 423.25034f, (byte) 119);
case 4 -> spawn(281902, 628.4426f, 585.4443f, 424.31854f, (byte) 93);
}
}
@Override
public boolean canThink() {
return canThink;
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_LOOT, REWARD_AP -> false;
default -> super.ask(question);
};
}
}