package ai.instance.abyssal_splinter;
import java.util.concurrent.atomic.AtomicBoolean;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import ai.AggressiveNpcAI;
/**
* @author Luzien, Ritsu
*/
@AIName("dayshade")
public class DayshadeAI extends AggressiveNpcAI {
private final AtomicBoolean isHome = new AtomicBoolean(true);
public DayshadeAI(Npc owner) {
super(owner);
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if (isHome.compareAndSet(true, false)) {
AIActions.die(this, creature);
spawn(216949, 455.5502f, 702.09485f, 433.13727f, (byte) 108); // ebonsoul
spawn(216948, 447.1937f, 683.72217f, 433.1805f, (byte) 108); // rukril
AIActions.deleteOwner(DayshadeAI.this);
}
}
@Override
protected void handleBackHome() {
super.handleBackHome();
isHome.set(true);
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case REWARD_LOOT, REWARD_AP -> false;
default -> super.ask(question);
};
}
}