package ai.classNpc;
import java.util.ArrayList;
import java.util.List;
import com.aionemu.commons.utils.Rnd;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.Servant;
import com.aionemu.gameserver.model.templates.spawns.SpawnTemplate;
import com.aionemu.gameserver.spawnengine.SpawnEngine;
import com.aionemu.gameserver.spawnengine.VisibleObjectSpawner;
import com.aionemu.gameserver.utils.PacketSendUtility;
import ai.AggressiveNpcAI;
/**
* @author Cheatkiller
*/
@AIName("xdrakanpriest")
public class DrakanPriestAI extends AggressiveNpcAI {
public DrakanPriestAI(Npc owner) {
super(owner);
}
@Override
protected void handleAttack(Creature creature) {
super.handleAttack(creature);
if (Rnd.chance() < 3) {
spawnServants(282988, Rnd.get(1, 3));
}
}
void spawnServants(int npcId, int count) {
final List<Servant> servants = findServants();
if (servants.isEmpty()) {
rndSpawn(npcId, count);
PacketSendUtility.broadcastMessage(getOwner(), 341784);
}
}
@Override
protected void handleBackHome() {
super.handleBackHome();
despawnServants();
}
@Override
protected void handleDespawned() {
super.handleDespawned();
despawnServants();
}
@Override
protected void handleDied() {
super.handleDied();
despawnServants();
}
private void despawnServants() {
findServants().forEach(servant -> servant.getController().deleteIfAliveOrCancelRespawn());
}
private List<Servant> findServants() {
List<Servant> servants = new ArrayList<>();
getPosition().getWorldMapInstance().forEachNpc(npc -> {
if (npc instanceof Servant servant && getOwner().equals(servant.getCreator())) {
servants.add(servant);
}
});
return servants;
}
private void rndSpawn(int npcId, int count) {
for (int i = 0; i < count; i++) {
SpawnTemplate template = rndSpawnInRange(npcId);
VisibleObjectSpawner.spawnEnemyServant(template, getOwner().getInstanceId(), getOwner(), getOwner().getLevel());
}
}
private SpawnTemplate rndSpawnInRange(int npcId) {
double angleRadians = Math.toRadians(Rnd.nextFloat(360f));
float x1 = (float) (Math.cos(angleRadians) * 5);
float y1 = (float) (Math.sin(angleRadians) * 5);
return SpawnEngine.newSingleTimeSpawn(getPosition().getMapId(), npcId, getPosition().getX() + x1, getPosition().getY() + y1, getPosition().getZ(),
getPosition().getHeading());
}
}