package ai.classNpc;
import java.util.concurrent.Future;
import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.TaskId;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.utils.ThreadPoolManager;
/**
* @author Cheatkiller
*/
@AIName("drakanhealingservant")
public class DrakanHealingServantAI extends NpcAI {
public DrakanHealingServantAI(Npc owner) {
super(owner);
}
@Override
protected void handleSpawned() {
super.handleSpawned();
ThreadPoolManager.getInstance().schedule(() -> {
if (getCreator() == null)
return;
AIActions.targetCreature(DrakanHealingServantAI.this, (Creature) getCreator());
heal();
}, 2000);
}
private void heal() {
Future<?> task = ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> getOwner().getController().useSkill(20520), 1000, 6000);
getOwner().getController().addTask(TaskId.SKILL_USE, task);
}
@Override
public boolean ask(AIQuestion question) {
return switch (question) {
case ALLOW_DECAY, ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT -> false;
default -> super.ask(question);
};
}
}