#
# ----------------------------
# Packet flood filter configs:
# ----------------------------
# Packet flood handling
# 0 - off
# 1 - log message
# 2 - log message and disconnect client
# Default: 1
gameserver.network.pff.mode = 1
# Below you can list packet opcodes followed by a threshold in milliseconds. If a packet comes in faster than the threshold, action is taken depending
# on the above configured mode.
# Schema is "gameserver.network.pff.packet.<opcode> = <msec>"
# Example: gameserver.network.pff.packet.0x0C4 = 150
# CM_CASTSPELL
# gameserver.network.pff.packet.0x0C4 = 150
순위 | 닉네임 | 포인트 |
---|---|---|
1 |
![]() |
100,792 |
2 |
![]() |
58,079 |
3 |
![]() |
51,771 |
4 |
![]() |
36,366 |
5 |
![]() |
35,011 |
6 |
![]() |
29,969 |
7 |
![]() |
29,470 |
8 |
![]() |
29,077 |
9 |
![]() |
28,199 |
10 |
![]() |
17,020 |