package com.aionemu.chatserver.network.gameserver;
import java.nio.ByteBuffer;
import com.aionemu.commons.network.packet.BaseServerPacket;
/**
* Base class for every LS -> GameServer Server Packet.
*
* @author -Nemesiss-
*/
public abstract class GsServerPacket extends BaseServerPacket {
protected GsServerPacket() {
super(0);
}
/**
* Write this packet data for given connection, to given buffer.
*/
public final void write(GsConnection con, ByteBuffer buffer) {
setBuf(buffer);
buf.putShort((short) 0);
writeImpl(con);
buf.flip();
buf.putShort((short) buf.limit());
buf.position(0);
}
/**
* Write data that this packet represents to given byte buffer.
*/
protected abstract void writeImpl(GsConnection con);
}
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1 |
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102,949 |
2 |
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63,733 |
3 |
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51,771 |
4 |
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36,923 |
5 |
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35,011 |
6 |
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29,470 |
7 |
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29,077 |
8 |
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28,199 |
9 |
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26,731 |
10 |
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17,020 |