package com.aionemu.chatserver.network.gameserver.serverpackets;
import com.aionemu.chatserver.configs.network.NetworkConfig;
import com.aionemu.chatserver.network.gameserver.GsAuthResponse;
import com.aionemu.chatserver.network.gameserver.GsConnection;
import com.aionemu.chatserver.network.gameserver.GsServerPacket;
/**
* @author ATracer
*/
public class SM_GS_AUTH_RESPONSE extends GsServerPacket {
private final GsAuthResponse response;
public SM_GS_AUTH_RESPONSE(GsAuthResponse rsp) {
response = rsp;
}
@Override
protected void writeImpl(GsConnection con) {
writeC(0);
writeC(response.getResponseId());
if (response == GsAuthResponse.AUTHED) {
byte[] csIp = NetworkConfig.CLIENT_CONNECT_ADDRESS.getAddress().getAddress();
writeC(csIp.length);
writeB(csIp);
writeH(NetworkConfig.CLIENT_CONNECT_ADDRESS.getPort());
}
}
}