#
# ----------------------------
# Network Config's:
# ----------------------------
# Address where Aion clients will attempt to connect to (format is host:port).
# The host part can be an IPv4 address or a host/domain name which resolves to an IPv4 address since the client does not support IPv6.
# By default, the connect address is the same as the socket address (if the host part is set to 0.0.0.0 the server will auto select the most suitable local
# IPv4 address and log it).
chatserver.network.client.connect_address = ${chatserver.network.client.socket_address}
# Local address where CS will listen for Aion client connections (0.0.0.0 = bind any local IP)
chatserver.network.client.socket_address = 0.0.0.0:10241
# Local address where CS will listen for GS connections (0.0.0.0 = bind any local IP)
chatserver.network.gameserver.socket_address = 0.0.0.0:9021
# Password to match for successful authentication of the game server
# NOTE: Don't forget to add your password!
chatserver.network.gameserver.password =
# Number of extra threads dedicated only to read/write network data.
# Value < 1 means that acceptor thread will also handle read & write.
# Value > 0 means there will be x dedicated read/write threads + 1 acceptor.
chatserver.network.nio.threads = 1