package com.aionemu.gameserver.spawnengine; /** * @author Rolandas */ public class WalkerGroupShift { private float sagittalShift; // left and right (sides) private float coronalShift; // or dorsoventral (back and front) private float angle; // if positioned in circle public static final float DISTANCE = 2; // 2 meters distance by default public WalkerGroupShift(float leftRight, float backFront) { sagittalShift = leftRight; coronalShift = backFront; } public WalkerGroupShift(float angle) { this.angle = angle; } /** * left and right (sides) * * @return the sagittalShift */ public float getSagittalShift() { return sagittalShift; } /** * dorsoventral (back and front) * * @return the coronalShift */ public float getCoronalShift() { return coronalShift; } /** * @return the angle */ public float getAngle() { return angle; } }