package com.aionemu.gameserver.skillengine.model; /** * @author ATracer */ public enum SpellStatus { NONE(0), STUMBLE(1), STAGGER(2), // knockback OPENAERIAL(4), CLOSEAERIAL(8), SPIN(16), BLOCK(32), PARRY(64), DODGE(128), DODGE2(-128), // TEMP RESIST(256); private int id; private SpellStatus(int id) { this.id = id; } public int getId() { return id; } }