package com.aionemu.gameserver.skillengine.model; /** * @author Cheatkiller */ public enum EffectResult { NORMAL(0), ABSORBED(1), CONFLICT(2), DODGE(3), RESIST(4), IMMUNE(5), // TODO: IMPLEMENT CANCELED_DUE_TO_TOO_MANY_EFFECTS(6); private int id; private EffectResult(int id) { this.id = id; } public int getId() { return id; } }