package com.aionemu.gameserver.skillengine.model; /** * @author kecimis */ public class EffectReserved implements Comparable { private int position; private int value; private ResourceType type; private boolean isDamage = true; private boolean send = true; public static enum ResourceType { HP(0), MP(1), FP(2), DP(3);// TODO recheck private int value; private ResourceType(int value) { this.value = value; } public int getValue() { return this.value; } public static ResourceType of(HealType healType) { return valueOf(healType.name()); } } public EffectReserved(int position, int value, ResourceType type, boolean isDamage) { this(position, value, type, isDamage, true); } public EffectReserved(int position, int value, ResourceType type, boolean isDamage, boolean send) { this.position = position; this.value = value; this.type = type; this.isDamage = isDamage; this.send = send; } /** * @return the position */ public int getPosition() { return position; } /** * @return the value */ public int getValue() { return value; } public int getValueToSend() { if (isDamage) return this.value; else return -this.value; } /** * @return the type */ public ResourceType getType() { return type; } /** * @return the isDamage */ public boolean isDamage() { return isDamage; } /** * @return the send */ public boolean isSend() { return send; } @Override public int compareTo(EffectReserved o) { int result = 0; if (this.position < o.getPosition()) result = -1; else if (this.position > o.getPosition()) result = 1; if (result == 0) result = this.hashCode() - o.hashCode(); return result; } }