package com.aionemu.gameserver.model.siege; /** * @author Estrayl */ public class Assaulter { private final int npcId; private final float spawnCost; private final int headingOffset; private final int distanceOffset; public Assaulter(int npcId, float spawnCost, int headingOffset, int distanceOffset) { this.npcId = npcId; this.spawnCost = spawnCost; this.headingOffset = headingOffset; this.distanceOffset = distanceOffset; } public int getNpcId() { return npcId; } public float getSpawnCost() { return spawnCost; } public int getHeadingOffset() { return headingOffset; } public int getDistanceOffset() { return distanceOffset; } }