package com.aionemu.gameserver.model.instance.playerreward; /** * @author xTz */ public class CruciblePlayerReward extends InstancePlayerReward { private int spawnPosition; private boolean isRewarded = false; private int insignia; private boolean isPlayerLeave = false; private boolean isPlayerDefeated = false; public CruciblePlayerReward(int objectId) { super(objectId); } public boolean isRewarded() { return isRewarded; } public void setRewarded() { isRewarded = true; } public void setInsignia(int insignia) { this.insignia = insignia; } public int getInsignia() { return insignia; } public void setSpawnPosition(int spawnPosition) { this.spawnPosition = spawnPosition; } public int getSpawnPosition() { return spawnPosition; } public boolean isPlayerLeave() { return isPlayerLeave; } public void setPlayerLeave() { isPlayerLeave = true; } public void setPlayerDefeated(boolean value) { isPlayerDefeated = value; } public boolean isPlayerDefeated() { return isPlayerDefeated; } }