package com.aionemu.gameserver.model.ingameshop; /** * @author xTz */ public class IGItem { private int objectId; private int itemId; private long itemCount; private long itemPrice; private byte category; private byte subCategory; private int list; private int salesRanking; private byte itemType; private byte gift; private String titleDescription; private String itemDescription; public IGItem(int objectId, int itemId, long itemCount, long itemPrice, byte category, byte subCategory, int list, int salesRanking, byte itemType, byte gift, String titleDescription, String itemDescription) { this.objectId = objectId; this.itemId = itemId; this.itemCount = itemCount; this.itemPrice = itemPrice; this.category = category; this.subCategory = subCategory; this.list = list; this.salesRanking = salesRanking; this.itemType = itemType; this.gift = gift; this.titleDescription = titleDescription; this.itemDescription = itemDescription; } public int getObjectId() { return objectId; } public int getItemId() { return itemId; } public long getItemCount() { return itemCount; } public long getItemPrice() { return itemPrice; } public byte getCategory() { return category; } public byte getSubCategory() { return subCategory; } public int getList() { return list; } public int getSalesRanking() { return salesRanking; } public byte getItemType() { return itemType; } public byte getGift() { return gift; } public String getItemDescription() { return itemDescription; } public String getTitleDescription() { return titleDescription; } public void increaseSales() { salesRanking++; } }