package com.aionemu.gameserver.model.gameobjects.state; /** * @author Sweetkr */ public enum CreatureVisualState { VISIBLE(0), // Normal HIDE1(1), // Hide I HIDE2(2), // Hide II HIDE3(3), // Hide by Artifact? HIDE5(5), // No idea :D HIDE10(10), // Hide from Npc? HIDE13(13), // Hide from Npc? HIDE20(20), // Hide from Npc? BLINKING(64); // Blinking when entering to zone private int id; private CreatureVisualState(int id) { this.id = id; } /** * @return the id */ public int getId() { return id; } }