package com.aionemu.gameserver.model.gameobjects.state; /** * @author Sweetkr */ public enum CreatureSeeState { NORMAL(0), // Normal SEARCH1(1), // See-Through: Hide I SEARCH2(2), // See-Through: Hide II SEARCH5(5), // npc stealth SEARCH10(10), // 3.0 npc stealth SEARCH20(20); private int id; private CreatureSeeState(int id) { this.id = id; } /** * @return the id */ public int getId() { return id; } }