package com.aionemu.gameserver.model.gameobjects.player; /** * @author xTz */ public class InRoll { private int npcId; private int itemId; private int rollType; private int index; public InRoll(int npcId, int itemId, int index, int rollType) { this.npcId = npcId; this.itemId = itemId; this.index = index; this.rollType = rollType; } public int getNpcId() { return npcId; } public int getItemId() { return itemId; } public int getIndex() { return index; } public int getRollType() { return rollType; } public void setNpcId(int npcId) { this.npcId = npcId; } public void setItemId(int itemId) { this.itemId = itemId; } public void setIndexd(int index) { this.index = itemId; } public void setRollType(int rollType) { this.rollType = rollType; } }