package com.aionemu.gameserver.model.gameobjects.player; /** * @author Rolandas */ public enum HouseOwnerState { HAS_OWNER(1 << 0), SINGLE_HOUSE(1 << 1), BIDDING_ALLOWED(1 << 2); private final byte id; HouseOwnerState(int id) { this.id = (byte) (id & 0xFF); } public byte getId() { return id; } }