package com.aionemu.gameserver.model.event; /** * Created on 28.05.2016 * * @author Estrayl * @since AION 4.8 */ public class ArcadeProgress { private final int playerObjId; private int frenzyPoints; private int currentLevel; private long frenzyEndTimeMillis; private int resumeLevel; private long nextTryTimeMillis; public ArcadeProgress(int playerObjId) { this.playerObjId = playerObjId; } public int getPlayerObjId() { return playerObjId; } public int getFrenzyPoints() { return frenzyPoints; } public void setFrenzyPoints(int frenzyPoints) { this.frenzyPoints = frenzyPoints; } public int getCurrentLevel() { return currentLevel; } public void setCurrentLevel(int currentLevel) { this.currentLevel = currentLevel; } public long getFrenzyEndTimeMillis() { return frenzyEndTimeMillis; } public void setFrenzyEndTimeMillis(long frenzyEndTimeMillis) { this.frenzyEndTimeMillis = frenzyEndTimeMillis; } public int getResumeLevel() { return resumeLevel; } public void setResumeLevel(int resumeLevel) { this.resumeLevel = resumeLevel; } public long getNextTryTimeMillis() { return nextTryTimeMillis; } public void setTimeNextTry(long nextTryTimeMillis) { this.nextTryTimeMillis = nextTryTimeMillis; } }