package com.aionemu.gameserver.model.animations; public enum AttackHandAnimation { MAIN_HAND(0), // only some npcs support off hand & random animation e.g. Hyperion OFF_HAND(1), RANDOM(2); private final byte animationId; AttackHandAnimation(int animationId) { this.animationId = (byte) animationId; } public byte getId() { return animationId; } }