package com.aionemu.gameserver.model.account; /** * @author cura */ public class CharacterPasskey { private int objectId; private int wrongCount = 0; private boolean isPass = false; private ConnectType connectType; /** * @return the objectId */ public int getObjectId() { return objectId; } /** * @param objectId * the objectId to set */ public void setObjectId(int objectId) { this.objectId = objectId; } /** * @return the wrongCount */ public int getWrongCount() { return wrongCount; } /** * @param count * the wrongCount to set */ public void setWrongCount(int count) { this.wrongCount = count; } /** * @return the isPass */ public boolean isPass() { return isPass; } /** * @param isPass * the isPass to set */ public void setIsPass(boolean isPass) { this.isPass = isPass; } /** * @return the connectType */ public ConnectType getConnectType() { return connectType; } /** * @param connectType * the connectType to set */ public void setConnectType(ConnectType connectType) { this.connectType = connectType; } public enum ConnectType { ENTER, DELETE } }