package com.aionemu.gameserver.model; /** * @author ATracer */ public enum TaskId { DECAY, TELEPORT, // player teleport task after leave animation PRISON, PROTECTION_ACTIVE, DROWN, DESPAWN, // npc despawn task / player leaveWorld task after dc/sendlog error QUEST_TIMER, // Quest task with timer QUEST_FOLLOW, // Follow task checker PLAYER_UPDATE, INVENTORY_UPDATE, INSTANCE_KICK, // scheduled instance kick after team leave/kick GAG, ITEM_USE, ACTION_ITEM_NPC, HOUSE_OBJECT_USE, EXPRESS_MAIL_USE, SKILL_USE, PET_UPDATE, SUMMON_FOLLOW, ZONE_MATERIAL_ACTION, TERRAIN_MATERIAL_ACTION, SHOUT }