/* * Copyright (c) 2009-2010 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.aionemu.gameserver.geoEngine.scene; import com.aionemu.gameserver.geoEngine.math.Vector3f; /** * An eight sided box. *

* A {@code Box} is defined by a minimal point and a maximal point. The eight vertices that make the box are then * computed, they are computed in such a way as to generate an axis-aligned box. *

* This class does not control how the geometry data is generated, see {@link Box} for that. * * @author Ian Phillips * @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $ */ public abstract class AbstractBox extends Mesh { public final Vector3f center = new Vector3f(0f, 0f, 0f); public float xExtent, yExtent, zExtent; public AbstractBox() { super(); } /** * Gets the array or vectors representing the 8 vertices of the box. * * @return a newly created array of vertex vectors. */ protected final Vector3f[] computeVertices() { Vector3f[] axes = { Vector3f.UNIT_X.mult(xExtent), Vector3f.UNIT_Y.mult(yExtent), Vector3f.UNIT_Z.mult(zExtent) }; return new Vector3f[] { center.subtract(axes[0]).subtractLocal(axes[1]).subtractLocal(axes[2]), center.add(axes[0]).subtractLocal(axes[1]).subtractLocal(axes[2]), center.add(axes[0]).addLocal(axes[1]).subtractLocal(axes[2]), center.subtract(axes[0]).addLocal(axes[1]).subtractLocal(axes[2]), center.add(axes[0]).subtractLocal(axes[1]).addLocal(axes[2]), center.subtract(axes[0]).subtractLocal(axes[1]).addLocal(axes[2]), center.add(axes[0]).addLocal(axes[1]).addLocal(axes[2]), center.subtract(axes[0]).addLocal(axes[1]).addLocal(axes[2]) }; } /** * Convert the indices into the list of vertices that define the box's geometry. */ protected abstract void duUpdateGeometryIndices(); /** * Update the normals of each of the box's planes. */ protected abstract void duUpdateGeometryNormals(); /** * Update the position of the vertices that define the box. *

* These eight points are determined from the minimum and maximum point. */ protected abstract void duUpdateGeometryVertices(); /** * Get the center point of this box. */ public final Vector3f getCenter() { return center; } /** * Get the x-axis size (extent) of this box. */ public final float getXExtent() { return xExtent; } /** * Get the y-axis size (extent) of this box. */ public final float getYExtent() { return yExtent; } /** * Get the z-axis size (extent) of this box. */ public final float getZExtent() { return zExtent; } /** * Rebuilds the box after a property has been directly altered. *

* For example, if you call {@code getXExtent().x = 5.0f} then you will need to call this method afterwards in order * to update the box. */ public final void updateGeometry() { duUpdateGeometryVertices(); duUpdateGeometryNormals(); duUpdateGeometryIndices(); } /** * Rebuilds this box based on a new set of parameters. *

* Note that the actual sides will be twice the given extent values because the box extends in both directions from * the center for each extent. * * @param center * the center of the box. * @param x * the x extent of the box, in each directions. * @param y * the y extent of the box, in each directions. * @param z * the z extent of the box, in each directions. */ public final void updateGeometry(Vector3f center, float x, float y, float z) { if (center != null) { this.center.set(center); } this.xExtent = x; this.yExtent = y; this.zExtent = z; updateGeometry(); } /** * Rebuilds this box based on a new set of parameters. *

* The box is updated so that the two opposite corners are {@code minPoint} and {@code maxPoint}, the other corners * are created from those two positions. * * @param minPoint * the new minimum point of the box. * @param maxPoint * the new maximum point of the box. */ public final void updateGeometry(Vector3f minPoint, Vector3f maxPoint) { center.set(maxPoint).addLocal(minPoint).multLocal(0.5f); float x = maxPoint.x - center.x; float y = maxPoint.y - center.y; float z = maxPoint.z - center.z; updateGeometry(center, x, y, z); } }