package com.aionemu.gameserver.controllers.movement; /** * @author Neon */ public class GlideFlag { public static final byte NONE = (byte) 0x00; public static final byte WEAK_UPWIND = (byte) 0x10; public static final byte MEDIUM_UPWIND = (byte) 0x20; public static final byte STRONG_UPWIND = WEAK_UPWIND + MEDIUM_UPWIND; // 0x30 public static final byte GEYSER = (byte) 0x80; }