package quest.fenris_fang;

import static com.aionemu.gameserver.model.DialogAction.*;

import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;

/**
 * @author Nanou, bobobear
 */
public class _4942ProvingProficiency extends AbstractQuestHandler {

	public _4942ProvingProficiency() {
		super(4942);
	}

	@Override
	public void register() {
		int[] npcs = { 204104, 204108, 204106, 204110, 204100, 204102, 798317, 204075, 204053 };
		qe.registerQuestNpc(204053).addOnQuestStart(questId); // Kvasir
		for (int npc : npcs)
			qe.registerQuestNpc(npc).addOnTalkEvent(questId);
	}

	@Override
	public boolean onDialogEvent(QuestEnv env) {
		Player player = env.getPlayer();
		int targetId = env.getTargetId();
		QuestState qs = player.getQuestStateList().getQuestState(questId);
		int dialogActionId = env.getDialogActionId();

		// 0 - Start to Kvasir
		if (qs == null || qs.isStartable()) {
			if (targetId == 204053) {
				if (dialogActionId == QUEST_SELECT)
					return sendQuestDialog(env, 4762);
				else
					return sendQuestStartDialog(env);

			}
		}

		if (qs == null)
			return false;

		int var = qs.getQuestVarById(0);

		if (qs.getStatus() == QuestStatus.START) {
			switch (targetId) {
				// 1 - Talk with Kvasir to choose the crafting skill
				case 204053:
					if (var == 0) {
						switch (dialogActionId) {
							case QUEST_SELECT:
								return sendQuestDialog(env, 1011);
							case SETPRO1:
								return defaultCloseDialog(env, 0, 1);
							case SETPRO2:
								return defaultCloseDialog(env, 0, 2);
							case SETPRO3:
								return defaultCloseDialog(env, 0, 3);
							case SETPRO4:
								return defaultCloseDialog(env, 0, 4);
							case SETPRO5:
								return defaultCloseDialog(env, 0, 5);
							case SETPRO6:
								return defaultCloseDialog(env, 0, 6);
						}
						break;
					}
					break;
					// 2 - Talk with Weaponsmithing Master Logi.
				case 204104:
					if (var == 1) {
						switch (dialogActionId) {
							case QUEST_SELECT:
								return sendQuestDialog(env, 1352);
							case SETPRO7:
								return defaultCloseDialog(env, 1, 7, 152206598, 1, 0, 0);
						}
					}
					break;
				// 3 - Talk with Handicrafting Master Lanse
				case 204108:
					if (var == 2) {
						switch (dialogActionId) {
							case QUEST_SELECT:
								return sendQuestDialog(env, 1693);
							case SETPRO7:
								return defaultCloseDialog(env, 2, 7, 152206641, 1, 0, 0);
						}
					}
					break;
				// 4 - Talk with Armorsmithing Master Kinterun
				case 204106:
					if (var == 3) {
						switch (dialogActionId) {
							case QUEST_SELECT:
								return sendQuestDialog(env, 2034);
							case SETPRO7:
								return defaultCloseDialog(env, 3, 7, 152206617, 1, 0, 0);
						}
					}
					break;
				// 5 - Talk with Tailoring Master Zyakia
				case 204110:
					if (var == 4) {
						switch (dialogActionId) {
							case QUEST_SELECT:
								return sendQuestDialog(env, 2375);
							case SETPRO7:
								return defaultCloseDialog(env, 4, 7, 152206634, 1, 0, 0);
						}
					}
					break;
				// 6 - Talk with Cooking Master Lainita
				case 204100:
					if (var == 5) {
						switch (dialogActionId) {
							case QUEST_SELECT:
								return sendQuestDialog(env, 2716);
							case SETPRO7:
								return defaultCloseDialog(env, 5, 7, 152206646, 1, 0, 0);
						}
					}
					break;
				// 7 - Talk with Alchemy Master Honir
				case 204102:
					if (var == 6) {
						switch (dialogActionId) {
							case QUEST_SELECT:
								return sendQuestDialog(env, 3057);
							case SETPRO7:
								return defaultCloseDialog(env, 6, 7, 152206645, 1, 0, 0);
						}
					}
					break;
				// 8 - Take Crafted Heart to Usener
				case 798317:
					if (var == 7) {
						switch (dialogActionId) {
							case QUEST_SELECT:
								return sendQuestDialog(env, 3398);
							case CHECK_USER_HAS_QUEST_ITEM:
								return checkItemExistence(env, 7, 8, false, 186000077, 1, true, 10000, 10001, 0, 0);
						}
					}
					break;
				// 10 - Take Brightly Glowing Holy Water to visit High Priest Balder for a purification ritual.
				case 204075:
					switch (dialogActionId) {
						case QUEST_SELECT:
							if (var == 8) {
								return sendQuestDialog(env, 3740);
							}
							return false;
						case SET_SUCCEED:
							if (player.getInventory().getItemCountByItemId(186000085) >= 1) {
								removeQuestItem(env, 186000085, 1);
								return defaultCloseDialog(env, 8, 8, true, false);
							} else {
								return sendQuestDialog(env, 3825);
							}
						case FINISH_DIALOG:
							return sendQuestSelectionDialog(env);
					}
					break;
				// No match
				default:
					return sendQuestStartDialog(env);
			}
		} else if (qs.getStatus() == QuestStatus.REWARD) {
			if (targetId == 204053) { // Kvasir
				if (dialogActionId == USE_OBJECT) {
					return sendQuestDialog(env, 10002);
				} else {
					return sendQuestEndDialog(env);
				}
			}
		}
		return false;
	}
}
