package quest.eltnen;

import static com.aionemu.gameserver.model.DialogAction.QUEST_SELECT;

import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;

/**
 * @author Atomics
 */
public class _1470HannetsVengeance extends AbstractQuestHandler {

	public _1470HannetsVengeance() {
		super(1470);
	}

	@Override
	public void register() {
		qe.registerQuestNpc(790004).addOnQuestStart(questId); // Hannet
		qe.registerQuestNpc(790004).addOnTalkEvent(questId); // Hannet
		qe.registerQuestNpc(212846).addOnKillEvent(questId); // Kromede
		qe.registerQuestNpc(214621).addOnKillEvent(questId); // Kromede
	}

	@Override
	public boolean onDialogEvent(QuestEnv env) {
		final Player player = env.getPlayer();
		int targetId = 0;

		if (env.getVisibleObject() instanceof Npc)
			targetId = ((Npc) env.getVisibleObject()).getNpcId();
		QuestState qs = player.getQuestStateList().getQuestState(questId);
		if (targetId == 790004) {
			if (qs == null || qs.isStartable()) {
				if (env.getDialogActionId() == QUEST_SELECT)
					return sendQuestDialog(env, 1011);
				else
					return sendQuestStartDialog(env);
			} else if (qs.getStatus() == QuestStatus.REWARD) {
				return sendQuestEndDialog(env);
			}
		}
		return false;
	}

	@Override
	public boolean onKillEvent(QuestEnv env) {
		Player player = env.getPlayer();
		QuestState qs = player.getQuestStateList().getQuestState(questId);
		if (qs == null || qs.getStatus() != QuestStatus.START)
			return false;

		int var = qs.getQuestVarById(0);
		int targetId = 0;
		if (env.getVisibleObject() instanceof Npc)
			targetId = ((Npc) env.getVisibleObject()).getNpcId();
		switch (targetId) {
			case 212846:
			case 214621:
				qs.setQuestVarById(0, var + 1);
				updateQuestStatus(env);
				qs.setStatus(QuestStatus.REWARD);
				updateQuestStatus(env);
				return true;
		}
		return false;
	}
}
