package quest.daevanion;

import static com.aionemu.gameserver.model.DialogAction.*;

import com.aionemu.gameserver.model.PlayerClass;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
import com.aionemu.gameserver.questEngine.handlers.AbstractQuestHandler;
import com.aionemu.gameserver.questEngine.model.QuestEnv;
import com.aionemu.gameserver.questEngine.model.QuestState;
import com.aionemu.gameserver.questEngine.model.QuestStatus;
import com.aionemu.gameserver.utils.PacketSendUtility;

/**
 * @author Rhys2002
 */
public class _2989CeremonyOfTheWise extends AbstractQuestHandler {

	public _2989CeremonyOfTheWise() {
		super(2989);
	}

	@Override
	public void register() {
		qe.registerQuestNpc(204146).addOnQuestStart(questId);
		qe.registerQuestNpc(204146).addOnTalkEvent(questId);
		qe.registerQuestNpc(204056).addOnTalkEvent(questId);
		qe.registerQuestNpc(204057).addOnTalkEvent(questId);
		qe.registerQuestNpc(204058).addOnTalkEvent(questId);
		qe.registerQuestNpc(204059).addOnTalkEvent(questId);
		qe.registerQuestNpc(801222).addOnTalkEvent(questId);
		qe.registerQuestNpc(801223).addOnTalkEvent(questId);
	}

	@Override
	public boolean onDialogEvent(QuestEnv env) {
		final Player player = env.getPlayer();

		int targetId = 0;
		if (env.getVisibleObject() instanceof Npc)
			targetId = ((Npc) env.getVisibleObject()).getNpcId();
		QuestState qs = player.getQuestStateList().getQuestState(questId);

		if (qs == null || qs.isStartable()) {
			if (targetId == 204146) {
				if (env.getDialogActionId() == QUEST_SELECT)
					return sendQuestDialog(env, 1011);
				else
					return sendQuestStartDialog(env);
			}
		}

		if (qs == null)
			return false;

		int var = qs.getQuestVarById(0);

		if (qs.getStatus() == QuestStatus.START) {
			PlayerClass playerClass = player.getCommonData().getPlayerClass();
			switch (targetId) {
				case 204056:// Traufnir
					switch (env.getDialogActionId()) {
						case QUEST_SELECT:
							if (playerClass == PlayerClass.GLADIATOR || playerClass == PlayerClass.TEMPLAR)
								return sendQuestDialog(env, 1352);
							else
								return sendQuestDialog(env, 1438);
						case SETPRO1:
							qs.setQuestVarById(0, var + 1);
							updateQuestStatus(env);
							PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
							return true;
					}
					return false;
				case 204057:// Sigyn
					switch (env.getDialogActionId()) {
						case QUEST_SELECT:
							if (playerClass == PlayerClass.ASSASSIN || playerClass == PlayerClass.RANGER)
								return sendQuestDialog(env, 1693);
							else
								return sendQuestDialog(env, 1779);
						case SETPRO1:
							qs.setQuestVarById(0, var + 1);
							updateQuestStatus(env);
							PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
							return true;
					}
					return false;
				case 204058:// Sif
					switch (env.getDialogActionId()) {
						case QUEST_SELECT:
							if (playerClass == PlayerClass.SORCERER || playerClass == PlayerClass.SPIRIT_MASTER)
								return sendQuestDialog(env, 2034);
							else
								return sendQuestDialog(env, 2120);
						case SETPRO1:
							qs.setQuestVarById(0, var + 1);
							updateQuestStatus(env);
							PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
							return true;
					}
					return false;
				case 204059:// Freyr
					switch (env.getDialogActionId()) {
						case QUEST_SELECT:
							if (playerClass == PlayerClass.CLERIC || playerClass == PlayerClass.CHANTER)
								return sendQuestDialog(env, 2375);
							else
								return sendQuestDialog(env, 2461);
						case SETPRO1:
							qs.setQuestVarById(0, var + 1);
							updateQuestStatus(env);
							PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
							return true;
					}
					return false;
				case 801222:
					switch (env.getDialogActionId()) {
						case QUEST_SELECT:
							if (playerClass == PlayerClass.GUNNER || playerClass == PlayerClass.RIDER)
								return sendQuestDialog(env, 2546);
							else
								return sendQuestDialog(env, 2589);
						case SETPRO1:
							qs.setQuestVarById(0, var + 1);
							updateQuestStatus(env);
							PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
							return true;
					}
					return false;
				case 801223:
					switch (env.getDialogActionId()) {
						case QUEST_SELECT:
							if (playerClass == PlayerClass.BARD)
								return sendQuestDialog(env, 2631);
							else
								return sendQuestDialog(env, 2674);
						case SETPRO1:
							qs.setQuestVarById(0, var + 1);
							updateQuestStatus(env);
							PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
							return true;
					}
					return false;
				case 204146:
					switch (env.getDialogActionId()) {
						case QUEST_SELECT:
							if (var == 1)
								return sendQuestDialog(env, 2716);
							else if (var == 2)
								return sendQuestDialog(env, 3057);
							else if (var == 3) {
								if (player.getCommonData().getDp() < 4000)
									return sendQuestDialog(env, 3484);
								else
									return sendQuestDialog(env, 3398);
							} else if (var == 4) {
								if (player.getCommonData().getDp() < 4000)
									return sendQuestDialog(env, 3825);
								else
									return sendQuestDialog(env, 3739);
							}
							return false;
						case SELECT_QUEST_REWARD:
							if (var == 3) {
								playQuestMovie(env, 137);
								player.getCommonData().setDp(0);
								qs.setStatus(QuestStatus.REWARD);
								updateQuestStatus(env);
								return sendQuestDialog(env, 5);
							} else if (var == 4) {
								playQuestMovie(env, 137);
								player.getCommonData().setDp(0);
								qs.setStatus(QuestStatus.REWARD);
								updateQuestStatus(env);
								return sendQuestDialog(env, 5);
							} else
								return this.sendQuestEndDialog(env);
						case SETPRO2:
							qs.setQuestVarById(0, var + 1);
							updateQuestStatus(env);
							return sendQuestDialog(env, 3057);
						case SETPRO4:
							qs.setQuestVarById(0, 3);
							updateQuestStatus(env);
							PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
							return true;
						case SETPRO5:
							qs.setQuestVarById(0, 4);
							updateQuestStatus(env);
							PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(env.getVisibleObject().getObjectId(), 10));
							return true;
					}
			}
		} else if (qs.getStatus() == QuestStatus.REWARD) {
			if (targetId == 204146)
				return sendQuestEndDialog(env);
		}
		return false;
	}
}
