package consolecommands; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.serverpackets.SM_GM_SHOW_PLAYER_STATUS; import com.aionemu.gameserver.utils.PacketSendUtility; import com.aionemu.gameserver.utils.chathandlers.ConsoleCommand; import com.aionemu.gameserver.world.World; /** * @author Yeats */ public class Status extends ConsoleCommand { public Status() { super("status"); } @Override protected void execute(Player admin, String... params) { Player target = null; if (params.length > 0) { target = World.getInstance().getPlayer(params[0]); } if (target == null && admin.getTarget() instanceof Player) { target = (Player) admin.getTarget(); } if (target != null) { PacketSendUtility.sendPacket(admin, new SM_GM_SHOW_PLAYER_STATUS(target)); } } }