package consolecommands; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.utils.chathandlers.ConsoleCommand; /** * @author Yeats. */ public class Inventory extends ConsoleCommand { public Inventory() { super("inventory"); } @Override protected void execute(Player player, String... params) { return; /* if (player.getTarget() instanceof Player) { Player target = (Player) player.getTarget(); target.setCubeLimit(); target.setWarehouseLimit(); // items Storage inventory = target.getInventory(); List allItems = new ArrayList<>(); if (inventory.getKinah() == 0) { inventory.increaseKinah(0); // create an empty object with value 0 } allItems.add(inventory.getKinahItem()); // always included even with 0 count, and first in the packet ! allItems.addAll(target.getEquipment().getEquippedItems()); allItems.addAll(inventory.getItems()); ListSplitter splitter = new ListSplitter<>(allItems, 10, true); while (splitter.hasMore()) { PacketSendUtility.sendPacket(player, new SM_GM_SHOW_PLAYER_SKILLS(splitter.isFirst(), splitter.getNext(), target)); } PacketSendUtility.sendPacket(player, new SM_GM_SHOW_PLAYER_SKILLS(false, new ArrayList<>(), target)); } */ } }