package consolecommands; import com.aionemu.gameserver.model.PlayerClass; import com.aionemu.gameserver.model.gameobjects.VisibleObject; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE; import com.aionemu.gameserver.services.ClassChangeService; import com.aionemu.gameserver.utils.PacketSendUtility; import com.aionemu.gameserver.utils.chathandlers.ConsoleCommand; /** * @author ginho1, Neon */ public class Changeclass extends ConsoleCommand { public Changeclass() { super("changeclass", "Changes a players class."); setSyntaxInfo(" - Changes your characters class to the one specified."); } @Override public void execute(Player admin, String... params) { if (params.length < 1) { sendInfo(admin); return; } final VisibleObject target = admin.getTarget(); if (!(target instanceof Player)) { PacketSendUtility.sendPacket(admin, SM_SYSTEM_MESSAGE.STR_INVALID_TARGET()); return; } Player player = (Player) target; String newClass = params[0]; if (newClass.equalsIgnoreCase("fighter")) newClass = "GLADIATOR"; else if (newClass.equalsIgnoreCase("knight")) newClass = "TEMPLAR"; else if (newClass.equalsIgnoreCase("wizard")) newClass = "SORCERER"; else if (newClass.equalsIgnoreCase("elementalist")) newClass = "SPIRIT_MASTER"; PlayerClass playerClass; try { playerClass = PlayerClass.valueOf(newClass.toUpperCase()); } catch (IllegalArgumentException e) { sendInfo(admin, "Invalid player class."); return; } ClassChangeService.setClass(player, playerClass, false, true); sendInfo(admin, "You have changed " + player.getName() + "'s class to " + playerClass.toString().toLowerCase() + "."); } }