package ai.instance.tiamatStrongHold;

import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Creature;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.utils.PositionUtil;

/**
 * @author Cheatkiller
 */
@AIName("slowedtime")
public class SlowTimeAI extends NpcAI {

	public SlowTimeAI(Npc owner) {
		super(owner);
	}

	@Override
	protected void handleCreatureSee(Creature creature) {
		checkDistance(this, creature);
	}

	@Override
	protected void handleCreatureMoved(Creature creature) {
		checkDistance(this, creature);
	}

	private void checkDistance(NpcAI ai, Creature creature) {
		if (creature instanceof Player) {
			if (PositionUtil.isInRange(getOwner(), creature, 50) && !creature.getEffectController().hasAbnormalEffect(20728)) {
				AIActions.useSkill(this, 20728);
			}
		}
	}

	@Override
	public boolean ask(AIQuestion question) {
		return switch (question) {
			case ALLOW_DECAY, ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT -> false;
			default -> super.ask(question);
		};
	}
}
