package ai.instance.tiamatStrongHold;

import java.util.concurrent.Future;

import com.aionemu.gameserver.ai.AIActions;
import com.aionemu.gameserver.ai.AIName;
import com.aionemu.gameserver.ai.NpcAI;
import com.aionemu.gameserver.ai.poll.AIQuestion;
import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.utils.ThreadPoolManager;

/**
 * @author Luzien
 */
@AIName("electrocute")
public class ElectrocuteAI extends NpcAI {

	private Future<?> task;

	public ElectrocuteAI(Npc owner) {
		super(owner);
	}

	@Override
	protected void handleSpawned() {
		super.handleSpawned();
		task = ThreadPoolManager.getInstance().scheduleAtFixedRate(() -> AIActions.useSkill(ElectrocuteAI.this, 20757), 0, 2000);
		despawn();
	}

	private void despawn() {
		ThreadPoolManager.getInstance().schedule(() -> getOwner().getController().delete(), 10500);
	}

	@Override
	public void handleDespawned() {
		task.cancel(true);
		super.handleDespawned();
	}

	@Override
	public boolean ask(AIQuestion question) {
		return switch (question) {
			case ALLOW_DECAY, ALLOW_RESPAWN, REWARD_AP_XP_DP_LOOT -> false;
			default -> super.ask(question);
		};
	}
}
