package ai; import com.aionemu.gameserver.ai.AIName; import com.aionemu.gameserver.model.EmotionType; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION; import com.aionemu.gameserver.utils.PacketSendUtility; /** * @author xTz */ @AIName("shifter") public class ShifterAI extends ActionItemNpcAI { public ShifterAI(Npc owner) { super(owner); } @Override protected void handleUseItemFinish(Player player) { super.handleUseItemFinish(player); PacketSendUtility.broadcastPacket(player, new SM_EMOTION(getOwner(), EmotionType.EMOTE, 144, 0), true); } }