package ai; import com.aionemu.gameserver.ai.AIName; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.stats.calc.Stat2; import com.aionemu.gameserver.model.stats.container.StatEnum; /** * @author Estrayl */ @AIName("rift_protector") public class RiftProtectorAI extends AggressiveNpcAI { public RiftProtectorAI(Npc owner) { super(owner); } @Override public void modifyOwnerStat(Stat2 stat) { if (stat.getStat() == StatEnum.MAXHP) stat.setBaseRate(0.1f); } }