package ai; import com.aionemu.gameserver.ai.AIName; import com.aionemu.gameserver.ai.NpcAI; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.skillengine.model.Effect; /** * @author Yeats */ @AIName("no_dmg_no_action") public class NoDmgNoActionAI extends NpcAI { public NoDmgNoActionAI(Npc owner) { super(owner); } @Override public float modifyDamage(Creature attacker, float damage, Effect effect) { return 0; } }