package ai; import com.aionemu.gameserver.ai.AIName; import com.aionemu.gameserver.ai.NpcAI; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.Npc; /** * @author ATracer */ @AIName("noaction") public class NoActionAI extends NpcAI { public NoActionAI(Npc owner) { super(owner); } @Override protected void handleAttack(Creature creature) { switch (getOwner().getObjectTemplate().getTribe()) { // hp regen for training dummies case TARGETBASFELT_DF1: case TARGETBASFELT2_DF1: case DUMMY: case DUMMY2: case LF5_DUMMY1: case LF5_DUMMY2: case DF5_DUMMY1: case DF5_DUMMY2: getOwner().getController().loseAggro(true); } } }