package ai; import com.aionemu.gameserver.ai.AIName; import com.aionemu.gameserver.ai.poll.AIQuestion; import com.aionemu.gameserver.model.gameobjects.Npc; /** * @author Estrayl */ @AIName("aggressive_no_loot") public class AggressiveNoLootNpcAI extends AggressiveNpcAI { public AggressiveNoLootNpcAI(Npc owner) { super(owner); } @Override public boolean ask(AIQuestion question) { return switch (question) { case REWARD_LOOT, ALLOW_DECAY -> false; default -> super.ask(question); }; } }