package admincommands; import com.aionemu.gameserver.model.gameobjects.player.CustomPlayerState; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.utils.chathandlers.AdminCommand; /** * @author Neon */ public class Enemy extends AdminCommand { public Enemy() { super("enemy", "Modifies your enmity towards others."); // @formatter:off setSyntaxInfo( " [players|npcs] - Sets your enmity (default: you're enemy of everyone, optional: you're enemy of all players, or all npcs).", " [players|npcs] - Disables your enmity (default: you're enemy of nobody, optional: you're enemy of no player, or no npc).", " - Resets your enmity to the default." ); // @formatter:on } @Override public void execute(Player player, String... params) { if (params.length == 0) { sendInfo(player); return; } if (params[0].equalsIgnoreCase("all")) { if (params.length == 1) { player.unsetCustomState(CustomPlayerState.NEUTRAL_TO_EVERYONE); player.setCustomState(CustomPlayerState.ENEMY_OF_EVERYONE); sendInfo(player, "You are now enemy of everyone."); } else if (params[1].equalsIgnoreCase("npcs")) { player.unsetCustomState(CustomPlayerState.ENEMY_OF_EVERYONE); player.unsetCustomState(CustomPlayerState.NEUTRAL_TO_ALL_NPCS); player.setCustomState(CustomPlayerState.ENEMY_OF_ALL_NPCS); sendInfo(player, "You are now enemy of all npcs."); } else if (params[1].equalsIgnoreCase("players")) { player.unsetCustomState(CustomPlayerState.ENEMY_OF_EVERYONE); player.unsetCustomState(CustomPlayerState.NEUTRAL_TO_ALL_PLAYERS); player.setCustomState(CustomPlayerState.ENEMY_OF_ALL_PLAYERS); sendInfo(player, "You are now enemy of all players."); } else { sendInfo(player); return; } } else if (params[0].equalsIgnoreCase("none")) { if (params.length == 1) { player.unsetCustomState(CustomPlayerState.ENEMY_OF_EVERYONE); player.setCustomState(CustomPlayerState.NEUTRAL_TO_EVERYONE); sendInfo(player, "You are now neutral to everyone."); } else if (params[1].equalsIgnoreCase("npcs")) { player.unsetCustomState(CustomPlayerState.NEUTRAL_TO_EVERYONE); player.unsetCustomState(CustomPlayerState.ENEMY_OF_ALL_NPCS); player.setCustomState(CustomPlayerState.NEUTRAL_TO_ALL_NPCS); sendInfo(player, "You are now neutral to all npcs."); } else if (params[1].equalsIgnoreCase("players")) { player.unsetCustomState(CustomPlayerState.NEUTRAL_TO_EVERYONE); player.unsetCustomState(CustomPlayerState.ENEMY_OF_ALL_PLAYERS); player.setCustomState(CustomPlayerState.NEUTRAL_TO_ALL_PLAYERS); sendInfo(player, "You are now neutral to all players."); } else { sendInfo(player); return; } } else if (params[0].equalsIgnoreCase("cancel")) { player.unsetCustomState(CustomPlayerState.ENEMY_OF_EVERYONE); player.unsetCustomState(CustomPlayerState.NEUTRAL_TO_EVERYONE); sendInfo(player, "You appear regular to everyone again."); } else { sendInfo(player); return; } player.getController().onChangedPlayerAttributes(); } }