# # ---------------------------- # Packet flood filter configs: # ---------------------------- # Packet flood handling # 0 - off # 1 - log message # 2 - log message and disconnect client # Default: 1 gameserver.network.pff.mode = 1 # Below you can list packet opcodes followed by a threshold in milliseconds. If a packet comes in faster than the threshold, action is taken depending # on the above configured mode. # Schema is "gameserver.network.pff.packet. = " # Example: gameserver.network.pff.packet.0x0C4 = 150 # CM_CASTSPELL # gameserver.network.pff.packet.0x0C4 = 150