# # ---------------------------- # Network Config's: # ---------------------------- # Address where Aion clients will attempt to connect to (format is host:port). # The host part can be an IPv4 address or a host/domain name which resolves to an IPv4 address since the client does not support IPv6. # By default, the connect address is the same as the socket address (if the host part is set to 0.0.0.0 the server will auto select the most suitable local # IPv4 address and log it). gameserver.network.client.connect_address = ${gameserver.network.client.socket_address} # Local address where GS will listen for Aion client connections (0.0.0.0 = bind any local IP) gameserver.network.client.socket_address = 0.0.0.0:7777 # Address (host/domain name or IP) of the login server gameserver.network.login.address = localhost:9014 # Id of this game server gameserver.network.login.gsid = 1 # Password of this game server gameserver.network.login.password = 1234 # Minimum required access level for accounts trying to connect (=maintenance mode) gameserver.network.login.min_accesslevel = 0 # Maximum online players on the server gameserver.network.login.max_players = 100 # Address (host/domain name or IP) of the chat server gameserver.network.chat.address = localhost:9021 # Password of this game server for chat server gameserver.network.chat.password = # Number of extra threads dedicated only to read/write network data. # Value < 1 means that acceptor thread will also handle read & write. # Value > 0 means there will be x dedicated read/write threads + 1 acceptor. gameserver.network.nio.threads = 1 # Number of threads (min) that will be used to execute client packets gameserver.network.packet.processor.threads.min = 4 # Number of threads (max) that will be used to execute client packets gameserver.network.packet.processor.threads.max = 4 # Threshold used to decide when packet processor thread should be killed # It have effect only if min threads != max threads gameserver.network.packet.processor.threshold.kill = 3 # Threshold used to decide when extra packet processor thread should be spawned # It have effect only if min threads != max threads gameserver.network.packet.processor.threshold.spawn = 50 # Enable/disable log messages for unknown packets received from the aion client gameserver.network.logging.unknown_packets = false # Enable/disable log messages for ignored aion client packets (due to invalid connection state) gameserver.network.logging.ignored_packets = false # Enable flood protector gameserver.network.flood.connections = false # Flood ms in tick gameserver.network.flood.tick = 1000 # Short period gameserver.network.flood.short.warn = 10 gameserver.network.flood.short.reject = 20 gameserver.network.flood.short.tick = 10 # Long period gameserver.network.flood.long.warn = 30 gameserver.network.flood.long.reject = 60 gameserver.network.flood.long.tick = 60