# # ---------------------------- # Security config's: # ---------------------------- # Anti Hack Protection # AION.bin size check gameserver.security.aion.bin.check = false # Enable\disable validation for illegal teleportation gameserver.security.antihack.teleportation = false # Enable\disable validation for speed increase client inject gameserver.security.antihack.speedhack = false # Speedhack detect counter gameserver.security.antihack.speedhack.counter = 5 # Enable\disable validation for ignoring abnormals hack gameserver.security.antihack.abnormal = false # Abnormal hack alarm counter # 0 will not allow hackers to move at all, but will logg some unguilty players (don't use this with punish = 3!) gameserver.security.antihack.abnormal.counter = 1 # Punishment # 0 - add log record # 1 - log and put cheater back on last known position # 2 - log and put cheater back on last known position (after 'speedhack.counter * 3' kick player from game) # 3 - log and kick player from game gameserver.security.antihack.punish = 0 # Check for no-animation hacks (prevents premature skill executions and logs suspicious players to audit log) # Default: true gameserver.security.check_animations = true # Kick players who don't pass the ping check (possible speedhack) # Default: true gameserver.security.pingcheck.kick = true # ---------------------------- # CAPTCHA config's: # ---------------------------- # Enable CAPTCHA service # Default: false gameserver.security.captcha.enable = false # Set CAPTCHA appearance # OD = when OD # ALL = when all gathering # Default: OD gameserver.security.captcha.appear = OD # Set CAPTCHA appearance rate # Default: 5 (%) gameserver.security.captcha.appear.rate = 5 # Set extraction ban time in seconds # Default: 3000 (50 min) gameserver.security.captcha.extraction.ban.time = 3000 # Set extraction ban add time in seconds # Default: 600 (10 min) gameserver.security.captcha.extraction.ban.add.time = 600 # Set Bonus flypoint time # Default: 5 gameserver.security.captcha.bonus.fp.time = 5 # ---------------------------- # PassKey config's: # ---------------------------- # Enable character passkey # Default: false gameserver.security.passkey.enable = false # Enter the maximum number of incorrect password set # Default: 5 gameserver.security.passkey.wrong.maxcount = 5 # ---------------------------- # Flood config's: # ---------------------------- # Flood Message # Message min interval # Default: 1 sec gameserver.security.flood.delay = 1 # Ban after flooding messages # Default: 6 gameserver.security.flood.msg = 6 # ---------------------------- # Others config's: # ---------------------------- # Enable fly teleport validator # Default: false gameserver.security.validation.flypath = false # Surveys validation time (test) # Default: 20 gameserver.security.survey.delay.minute = 20 # Restriction mode for multi-clienting: # NONE - Players are allowed to log in multiple accounts per computer # FULL - Players are allowed to log in one account per computer # SAME_FACTION - Players are allowed to log in multiple accounts per computer, but only log in characters of the same faction gameserver.security.multi_clienting.restriction_mode = NONE # Comma separated list of MAC addresses that are allowed to log in regardless of the configured restrictions. gameserver.security.multi_clienting.ignored_mac_addresses = # If multi-clienting is restricted to the same faction, logging in characters of one faction will be denied until all characters of the opposite # faction have been offline for the specified amount of time. gameserver.security.multi_clienting.faction_switch_cooldown_minutes = 20 # Enable login checks for accounts that are locked to a SSD or HDD serial number. # Locked accounts can only be logged in from the game client on a drive with the locked serial number. # Accounts can be manually locked and unlocked via the `.lock` player command. # Default: false gameserver.security.hdd_serial_lock.enable = false # Automatically lock unlocked accounts on login to the client's SSD or HDD serial number # Default: false gameserver.security.hdd_serial_lock.auto_lock = false